Memory Archive
2 Loot
RivalPower ?Power 4
- Paper DecoySealed
Planning
Sealed
Rival4vsYou4
Tie · no Loot
YouPower ?Power 4
- Mirror CourierSealed
A heist duel in your browser · 18+
Which Loot is worth the trail?
A heist duel against a rival crew, in your browser. Plans stay hidden until you both reveal, and every Boost leaves Heat you pay for later.
1 rival crew · 6 nights · 3 vaults · no install
Night 1 of a real match, replayed. Higher Power takes the vault’s Loot; a tie pays nothing.
Loot Memory Archive: tie, no Loot · Crown Vault: +3 Loot to You · Your Heat 2 · Energy next night 3
2 Loot
RivalPower ?Power 4
Planning
Sealed
Rival4vsYou4
Tie · no Loot
YouPower ?Power 4
3 Loot
RivalPower ?Power 1
Planning
Sealed
Rival1vsYou3
+3 Loot to You
YouPower ?Power 3
2 Loot
RivalPower ?Power 0
Planning
Sealed
Rival0vsYou0
No crew · no Loot
YouPower ?Power 0
The night city keeps its records in three archives. Your crew wants in.
Pays 1 to 4 Loot, set night by night
What the city remembers, kept under lock.
Pays 1 to 4 Loot, set night by night
The city’s titles, behind its richest door.
Pays 1 to 4 Loot, set night by night
Every message the city sends passes through here.
Boost wins vaults. It also leaves a trail.
At Heat 2: 2 Energy next night
| Heat | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| Energy | 3 | 3 | 2 | 2 | 1 | 1 | 1 |
12 crew types. Build a deck, read conditional abilities and practise against different opponents in the Heist board.
+2 power if rival Heat started at 4 or more.
+2 power if you stay quiet.
+2 power at a vault the rival won last night.
Reliable power. No condition.
+3 power if your two crews split across vaults.
+5 power if both rival crews raid this vault.
+3 power if the rival Boosts.
+2 power with another crew in this vault.
Cool 1 Heat.
+2 power if you Boost (in addition to Boost).
Cool 2 Heat if your Heat started at 4 or more.
+3 power if your Heat started at 4 or more.
It runs in your browser. No download.