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A heist duel in your browser · 18+

Every move leaves a trace.

Which Loot is worth the trail?

Three vault doors under a night sky: the tall Crown Vault in the centre, the Memory Archive on its left, the Signal Tower on its right.

A heist duel against a rival crew, in your browser. Plans stay hidden until you both reveal, and every Boost leaves Heat you pay for later.

1 rival crew  6 nights 3 vaults  no install

One night, revealed

Night 1 of a real match, replayed. Higher Power takes the vault’s Loot; a tie pays nothing.

Loot Memory Archive: tie, no Loot · Crown Vault: +3 Loot to You · Your Heat 2 · Energy next night 3

Memory Archive

2 Loot

RivalPower ?Power 4

  • Paper DecoyCost 1 Power 1+3Sealed

Planning

Sealed

Rival4vsYou4

Tie · no Loot

YouPower ?Power 4

  • Mirror CourierCost 1 Power 2+2Sealed

Crown Vault

3 Loot

RivalPower ?Power 1

  • Coolant CarrierCost 1 Power 1Sealed

Planning

Sealed

Rival1vsYou3

+3 Loot to You

YouPower ?Power 3

  • Coolant CarrierCost 1 Power 1+2Sealed

Signal Tower

2 Loot

RivalPower ?Power 0

  • No crew

Planning

Sealed

Rival0vsYou0

No crew · no Loot

YouPower ?Power 0

  • No crew

Three vaults

The night city keeps its records in three archives. Your crew wants in.

  1. Memory Archive

    Pays 1 to 4 Loot, set night by night

    What the city remembers, kept under lock.

  2. Crown Vault

    Pays 1 to 4 Loot, set night by night

    The city’s titles, behind its richest door.

  3. Signal Tower

    Pays 1 to 4 Loot, set night by night

    Every message the city sends passes through here.

Heat

Boost wins vaults. It also leaves a trail.

Next Energy by Heat
Heat0123456
Energy3322111
  • Boost adds +2 Power to each crew you send and +2 Heat.
  • A night without Boost cools 1 Heat.
  • The hotter you run, the less Energy you get next night.
  • At 6 Heat, Boost is locked.

The crew

12 crew types. Build a deck, read conditional abilities and practise against different opponents in the Heist board.

  1. Signal Thief

    Power5Cost3

    +2 power if rival Heat started at 4 or more.

  2. Ghost Locksmith

    Power3Cost2

    +2 power if you stay quiet.

  3. Rooftop Runner

    Power3Cost2

    +2 power at a vault the rival won last night.

  4. Mirror Courier

    Power2Cost1

    Reliable power. No condition.

  5. Conductor

    Power2Cost2

    +3 power if your two crews split across vaults.

  6. Watcher

    Power2Cost2

    +5 power if both rival crews raid this vault.

  7. Paper Decoy

    Power1Cost1

    +3 power if the rival Boosts.

  8. Borrowed Face

    Power1Cost1

    +2 power with another crew in this vault.

  9. Coolant Carrier

    Power1Cost1

    Cool 1 Heat.

  10. Spark

    Power1Cost1

    +2 power if you Boost (in addition to Boost).

  11. Emergency Vent

    Power1Cost1

    Cool 2 Heat if your Heat started at 4 or more.

  12. Capacitor

    Power1Cost1

    +3 power if your Heat started at 4 or more.

Plan your first raid

It runs in your browser. No download.