Play now

Rules

You and 1 rival crew · 6 nights · 3 vaults. Each side plans in secret, then both plans turn over together.

Goal

Have the most Loot after 6 nights. Equal Loot is a draw.

A night

  1. Plan: choose up to 2 crew from your hand and send each to a vault. Their Energy costs must fit your Energy this night.

  2. Seal: choose whether to Boost, then lock your plan.

  3. Reveal: both plans turn over together. At each vault, add up each side’s Power.

  4. Loot: higher Power takes that vault’s Loot, which each vault shows before you plan and which changes from night to night. A tie pays nothing. Crew you sent leave play after the night; when your deck runs out, they are shuffled back in.

Vaults

VaultLoot
Memory Archive1–4
Crown Vault1–4
Signal Tower1–4

Energy and your hand

A standard heist starts with 3 Energy and a hand of 3 crew, and after each night you draw back up to 3. Build a twelve-card deck with at most 2 copies of each type. All types are available in the Heist board. Encounters disclose starting Heat or vault changes before play.

Boost and Heat

Boost gives every crew you send this night +2 Power and adds 2 Heat. You must send at least one crew to Boost.

A night without Boost cools 1 Heat. Heat never goes below 0 or above 6; at 6, Boost is locked.

Your Heat after a night sets your Energy for the next one:

Heat0123456 At 6 Heat, Boost is locked.
Energy3322111

Crew

CrewEnergy costPower
Mirror CourierReliable power. No condition.12
Paper Decoy+3 power if the rival Boosts.11
Ghost Locksmith+2 power if you stay quiet.23
Rooftop Runner+2 power at a vault the rival won last night.23
Signal Thief+2 power if rival Heat started at 4 or more.35
Borrowed Face+2 power with another crew in this vault.11
Coolant CarrierCool 1 Heat.11
Spark+2 power if you Boost (in addition to Boost).11
Emergency VentCool 2 Heat if your Heat started at 4 or more.11
Conductor+3 power if your two crews split across vaults.22
Watcher+5 power if both rival crews raid this vault.22
Capacitor+3 power if your Heat started at 4 or more.11

Questions

What is VEYLTAK?

VEYLTAK is a heist card duel you play in your browser against a rival crew. Over 6 nights, you and your rival each send up to 2 crew into 3 vaults in secret. Both plans then turn over together, and higher Power takes each vault’s Loot. The crew with the most Loot after the last night wins.

How does a night work?

You pick up to 2 crew and send each to a vault, paying their Energy. Then you decide whether to Boost and seal your plan. Both plans turn over at once, and at each vault the side with more Power takes the Loot. A tie pays nobody.

What does Heat do?

Boost gives every crew you send +2 Power and adds 2 Heat. Heat lowers your Energy for the next night: 3 Energy at Heat 0–1, 2 at Heat 2–3, and 1 at Heat 4–6. A night without Boost cools 1 Heat. Once you reach 6 Heat, Boost is locked.

Who is the rival?

The rival is a computer-controlled crew. You choose which rival you face, and how hard it plays, before the heist starts.

What do I need to play?

VEYLTAK is for adults, so you need to be 18+. Then just a web browser on a computer or a phone: nothing to download, nothing to install.

Is VEYLTAK free?

Yes. Every rival, encounter and featured heist costs nothing to play. Sign in to earn Signs, and spend them on more cards and cosmetics.

These rules will change as the game is tested.

Play now